Assessment: You can tell the difficulty of many tasks and judge the abilities of others. If you take a full exchange to analyze a person or task, you can learn the difficulty of a task or one ability or intensity score about an individual.
Computer Operation: The art of computer operation. While you can't program or design a computer, Character X does know how to use a computer efficiently.
Athletics: Playing a sport(s), including, but not limited to, baseball, basketball, cricket, football, jai alai, lacrosse, rugby, soccer, softball, tennis, various track and field events, and volleyball. You also have knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange.
Boating: Piloting any waterbound vehicle, from a jetski to an ocean liner. You can reduce the difficulty to avoid rapids, spot land, build rafts, and other life-saving tasks while on water.
Combat: Aerial: Fighting in the sky. You can use Agility instead of Strength to attack while flying. You can also use Agility instead of Intellect for declaration order during aerial combat.
Combat: Marksmanship: Modern personal firearms of all types-handguns, rifles, shotguns, submachine guns, including laser, stun, and concussion varieties.
Combat: Thrown Weapons: Throwing any easily hefted object (though "easily" varies depending on Strength). This skill can turn playing cards and feathers into lethal projectiles and is good for tossing grenades.
Disguise: Making yourself look like someone or something else.
Driving: Piloting any landbound vehicle, from a motorcycle to an eighteen-wheeler.
Equestrian: Riding horses and other four-legged beasts, with or without wings. You can use your Agility to
Fast Exit: You can attack physically and move to firing distance before any foe can complete an action that affects you. But make sure you've properly analyzed the situation, because if even one of the opponents has an Intellect higher than your Agility, any of your opponents can redirect actions toward you, and you can't dodge any of them.
Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.
Piloting: Working knowledge of most 20th century aircraft. Even in a small spaceship, you have an intuitive understanding of which flashing light is the accelerator and which is the brake.
Repair: Repair and modification of items, but not the building of new items.
Resist Domination: You reduce the difficulty to avoid or resist mental attacks by one level.
Seduction: The art of using ones sensuality and sexuality to manipulate another.
Survival: Dealing with the rigors of outdoor life. You can use this skill any time you are faced with natural challenges, such as frigid cold, desert heat, starvation, and loss of direction.
Taunting: Cracking wise in combat, to the detriment of easily irritated opponents. If you spend at least one exchange talking up a storm (and you must roleplay it), you can attempt an average Willpower (Willpower) action to cause an opponent to attack immediately. When so enraged, the opponent cannot make surprise attacks or use any skills to modify the difficulty of the attack. |