Floronic Man
Floronic Man

Jason Woodrue (Secret Identity) FC
Former aliases: Floro, Plant-Master, Weed-Russler Ted
Nickname(s): Woody
Non-player Character


PHYSICAL DESCRIPTION

HEIGHT:

 

6' 3"

WEIGHT:

 

165 lbs.

EYE COLOR:

 

Green

HAIR COLOR:

 

Green

ETHNICITY:

 

Flora

BIRTHDATE:

 

Nov 5, 1951

AGE:

 

1056

GENDER:

 

Male

APPEARANCE:

 

Jason Woodrue’s original appearance was that of a fairly normal university lecturer - a fairly normal human university lecturer. The serum that transformed him into the Floronic Man turned him into a plant-based life-form — his skin is now a pliable form of bark and leaves grow in place of hair (he also seems to be able to cause leaves to grow anywhere he wants on his body and uses this ability to mimic minimal clothing).He has occasionally used a form of latex skin that he sprays over his face to restore his human appearance,this requires that he prunes the more outlandish protuberances from his face.

MODEL:

 

John Glover


LEGAL INFO

CITIZENSHIP: United States of America, Adult; Resurrected (3+); Criminal Record
PLACE OF BIRTH: Irving, California
MARITAL STATUS: Single
OCCUPATION: Eco-Terrorist (formerly Scientist (Horticulture))
AFFILIATION: Secret Society of Super Villains
BASE OF OPERATIONS: New Orleans, Louisanna


PSYCHOLOGICAL PROFILE

ORIENTATION:

 

Straight

DEMEANOR:

 

Architect

NATURE:

 

Deviant


CHARACTER STATS

DEX: | STR: | BOD: | IQ: | WILL: | MIND: | INF: | AURA: | INIT +:

CLASSIFICATION:

 

HUMAN - Class H: Homosapien Sapien

POWER RANK:

 

0

SKILL LEVEL:

 

Superior talent with extensive training

APTITUDE:

 

Knows most advanced terran tech concepts

WEALTH:

 

Salaried employment, middle class


SPECIAL ABILITIES

ADVANTAGES:

 

Immunity: The Floronic Man is Invulnerable to the effects of any plant based poison or disease).

Plant Control: The Floronic Man has been transformed into a plant like being giving him the ability to directly communicate with the plants, travel through the Green, regenerate limbs at will, and create plant duplicates of himself, allowing him to be in more than one place at a time.

SKILLS & ABILITIES:

 

Assessment: You can tell the difficulty of many tasks and judge the abilities of others. If you take a full exchange to analyze a person or task, you can learn the difficulty of a task or one ability or intensity score about an individual.

Brawling: This skill lets you inflict bloody damage when using fists, claws, teeth, or any other natural attack. If you reduce a foe to 0 cards or 0 Health this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles.

Biochemistry: The science of life processes of plants and animals. You know about drugs, organic poisons, and diseases of all types.

Biology: The science of living creatures. You understand animal and plant taxonomy, can predict the behavior of unknown species, and know what eats what. Specialties include entemology (insects), ichthyology (fish) and ornithology (birds), among many others.

Chemistry: The science of chemicals. You can develop new formulas, develop antidotes for inorganic poisons, and identify chemicals by their smell, touch, and taste.

Computers: The science of electronic intelligence. You can program computers, design computer-run equipment, and control (to a certain extent) artificial intelligences.

Disguise: Making yourself look like someone or something else.

Ecology: The science of the relationships between man and other organisms and their physical and/or social environments. This skill also includes the science of geography ­ the study of the earth, its natural resources and features, and the distribution of life across the planet. These disciplines frequently focus on the detrimental effects of human civilization on the environment and advocate prevention methods and the conservation of natural resources.

Intimidation: Terrifying someone into doing or saying what you want. Make an average Willpower (Willpower) action against an individual, and if successful, the individual does what you want, at least temporarily.

Leadership: Keeping a team together and focused on goals. If a leader makes an average Willpower action, all allied characters gain +1 on all actions. But once this inspiration is triggered, if the leader stops leading (leaves or is knocked out, for example), all allies suffer ­1 on all actions until the leader returns.

Manipulation: Getting people to do what you want without letting them know it. This includes scheming, seduction, and other such machinations.

Mathematics: The science of the measurement, properties, and relationships of quantities, using numbers and symbols, geometry, and various abstract constructs. Mathematics is very broadly divided into foundations, algebra, analysis, geometry, and applied mathematics.

Medicine: The science of health. You know complex medical procedures, from first aid to surgery. You can make an average Intellect action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange. You can also perform medical treatments that will help heal serious wounds, but these cannot be performed during combat.

Mythology: The study of classical myths, which may seem all too real in a world where Thor, Hercules, and Dracula walk the earth. You should treat this like the Lore skill above when considering either a real-world or purely fictional culture.

Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.

Occult: The study of mystical practices. You know about magical societies, antiquities, runes, and forgotten lore. This skill is required to create magic items.

Physics: The science of physical laws. You understand spatial geometry, flight, light and sound, and the motions of planets and stars.

Research:

Resist Domination: You reduce the difficulty to avoid or resist mental attacks by one level.

Super-Physiology: The science of super powers. This specialized skill allows you to (roughly) gauge a superbeing's power intensities and work to reduce or enhance those power levels over time.

Survival: Dealing with the rigors of outdoor life. You can use this skill any time you are faced with natural challenges, such as frigid cold, desert heat, starvation, and loss of direction.

Taunting: Cracking wise in combat, to the detriment of easily irritated opponents. If you spend at least one exchange talking up a storm (and you must roleplay it), you can attempt an average Willpower (Willpower) action to cause an opponent to attack immediately. When so enraged, the opponent cannot make surprise attacks or use any skills to modify the difficulty of the attack.

Writing: Expressing oneself in, um, one's, well, you know. You can reduce the difficulty when writing persuasive fiction or nonfiction.


CONTACTS

CONTACTS:

 

Black Orchid: Philip Sylvian

Swamp Thing: Holland, Alec

Holland, Linda; Alec Holland's wife;

Poison Ivy: Isley, Pamela:

ENEMIES:

 

Batman

Flash

Green Lantern

Swamp Thing


HISTORY

A bio-chemical mishap turned Jason Woodrue into a plant-human creature, similar to the titular Swamp Thing, but with a more vengeful nature and an obsession with protecting the plant world from what he perceives as an assault by humanity. He nearly achieved this goal once by using his newly gained control over plants to make them produce excess oxygen, to the point that the slightest spark would cause devastating fires around the world. Woodrue was foiled when the Swamp Thing pointed out that this attempt was in fact devastating the plants since killing all the oxygen breathers would mean cutting off the production of carbon dioxide that plants need to live; the plant world rejected Woodrue as a result and he went insane. He was then apprehended by the Justice League.

The Floronic Man is responsible for mutating Poison Ivy, was instrumental in discovering the true nature of the Swamp Thing, and has fought the JLA on several occasions. The 1988 Neil Gaiman/Dave McKean miniseries Black Orchid recast Dr. Jason Woodrue as a University professor who taught Botany to Philip Sylvian, Alec & Linda Holland, and Pamela Isley. The character Philip Sylvian, apparently unaware of Woodrue's transformation, referred to him as a "poor old guy" and stated: "Last I heard he was in Arkham Insane Asylum..."

As the marijuana product in Gotham City grew, it was discovered that the Floronic Man was behind it all, believing that marijuana could save the world.

Poison Ivy discovers the one who sprung her from Arkham - None other than Floronic Man, the man who transformed her into Poison Ivy

After breaking Poison Ivy out of Arkham with his two henchwomen Holly and Eva, Floronic Man proceded to explain his past to Batman and Poison Ivy, telling the story of how he prevented a plot of Swamp Thing's, only to get decapitated. After scientists managed to keep his head alive, the first thing he came in contact with was marijuana. Regenerating a plant body, he began his quest to flood the streets of Gotham City with his advanced and cheap pot. Making a plan, Floronic Man took some of Poison Ivy's DNA in order to experiment and mix with his own in an attempt to create a "child". Poison Ivy, in exchange, got a trunk full of dope money, and was free to walk away. However, she decided that she didn't want Floronic Man running the world, so she let the tied-up Batman go, and after a short battle, Batman noticed that "Floro" was standing in a puddle, and tore down a cable from the ceiling. After grounding Floro to the spot by electrocuting him, Batman managed to decapitate him once again. Poison Ivy, after taking out Holly and Eva, paralyzed Batman with a kiss, leaving him in the tunnels below Gotham while she took off with her money.

He was recently a member of an incarnation of the Injustice Gang. The Floronic Man was briefly a hero, after the events of Millennium led to him becoming a member of the New Guardians. After the death of most of his teammates, he seems to have reverted to his original status as a villain. He did, however, assist Starman, Alan Scott, Batman and others in trying to save a friendly, peaceful version of Solomon Grundy.

The character has appeared in various other comics and storylines: In a recent issue of Batman, he was killed after assassins shot him repeatedly with bullets, although this is in direct contrast to his most famous appearance (in The Saga of the Swamp Thing #21) in which he pointed out that "you can't kill a vegetable by shooting it through the head." He is one of the many villains who was mind-wiped by the JLA, but has since recovered those memories.