Plasmus
Plasmus

Otto Von Furth (Secret Identity) FC
Non-player Character


PHYSICAL DESCRIPTION

HEIGHT:

 

6' 6"

WEIGHT:

 

227 lbs.

EYE COLOR:

 

Black

HAIR COLOR:

 

Bald

ETHNICITY:

 

Caucasian

BIRTHDATE:

 

May 2, 1952

AGE:

 

1055

GENDER:

 

Male


LEGAL INFO

CITIZENSHIP: Germany, Adult; Criminal Record
PLACE OF BIRTH: Frankfurt, Germany
MARITAL STATUS: Divorced
OCCUPATION: Terrorist (formerly Miner)
AFFILIATION: Brotherhood of Evil II (formerly The Society, Society Of Sin)
BASE OF OPERATIONS: Frankfurt, Germany


PSYCHOLOGICAL PROFILE

ORIENTATION:

 

Straight

DEMEANOR:

 

Fanatic

NATURE:

 

Survivor


CHARACTER STATS

DEX: 0 | STR: 0 | BOD: 0 | IQ: 0 | WILL: 0 | MIND: 0 | INF: 0 | AURA: 0 | INIT +: 0

CLASSIFICATION:

 

HUMAN - Class H: Homosapien Sapien

POWER RANK:

 

0

SKILL LEVEL:

 

Minimal training or innate ability

APTITUDE:

 

Some tech exposure, understands complex machines

WEALTH:

 

Small ineritance or business, upper middle class


SPECIAL ABILITIES

ADVANTAGES:

 

Body Armour: To defend himself, Plasmus can make his cells lose cohesion so that bullets pass through him and punches are ineffectual.

Disintegrating Touch: Plasmus' radiation and chemically converted body gives him the ability to reduce any living matter to its protoplasmic state.

SKILLS & ABILITIES:

 

Assessment: He can tell the difficulty of many tasks and judge the abilities of others. If you take a full exchange to analyze a person or task, He can learn the difficulty of a task or one ability or intensity score about an individual.

Combat: Hand-to-Hand:

Combat: Thrown Weapons: Throwing any easily hefted object (though "easily" varies depending on Strength). This skill can turn playing cards and feathers into lethal projectiles and is good for tossing grenades.

Computer Operation: The art of computer operation. While He can't program or design a computer, Madame Rogue does know how to use a computer efficiently.

Demolitions: Blowing things up with volatile explosives, generally smaller than a cruise missile.

Disguise: Making yourself look like someone or something else.

Driving: Piloting any landbound vehicle, from a motorcycle to an eighteen-wheeler.

Escape Artistry: Getting out of dangerous places. He can reduce the difficulty to squeeze through ultra-narrow corridors, squirm out of ropes, and undo handcuffs from behind.

Espionage: The art of spying. He can notice small clues, operate spy equipment, and tell when someone is on your trail.

Languages: The science of languages. He can understand at least one additional language to that of your native tongue; He can speak English and French.

Law: The workings of the legal system. You have an extensive background in the law of the United States or some other jurisdiction. You may reduce the difficulty for a client who is in danger of being convicted of a crime.

Lockpicking: Opening locks of all sorts. He can also reduce the difficulty in securing locks and making locks and keys.

Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.

Weapon Systems: The science of complex weaponry. He can build and dismantle high-powered guns and guidance systems.


CONTACTS

CONTACTS:

 

General Immortus: Brother of Evil:

Houngan: Brother of Evil:

Madame Rouge: Brother of Evil:

Monsieur Mallah: Brother of Evil:

Phobia: Brother of Evil:

The Brain: Brother of Evil: Leader:

Warp: Brother of Evil:


HISTORY

While excavating deadly radium, miner Otto Von Furth was trapped in a cave for seven days. During this time he was exposed to lethal levels of radiation, which killed his co-workers and left Von Furth highly radioactive. While recovering in hospital, Von Furth was kidnapped by ex-nazi scientist General Zahl, whose cruel experiments mutated the mineworker into a blob-like, protoplasmic monster with a deadly disintegrating touch.

Dubbed “Plasmus”, Von Furth joined Zahl in a villainous team known as the Brotherhood Of Evil.