Acrobatics: Gymnastic movement. can tumble, swing from ropes, walk across thin beams, and leap through windows. reduce the difficulty when trying to lessen damage from falls and dodging attacks, if have sufficient room to move acrobatically. (+1R to Dex)
Animal Handling:Training animals to perform stunts. may reduce the difficulty to teach a trick that an animal is capable of, such as fetching, stealing, jumping, and so forth. Additionally, understands the basics of how to groom, feed, and otherwise tend to a horse; as well as how to ride one with a fair amount of skill. ( +1R Int)
Assessment: can tell the difficulty of many tasks and judge the abilities of others. If take a full exchange to analyze a person or task, can learn the difficulty of a task or one ability or intensity score about an individual. (+1R to Int)
Athletics: Playing a sport(s), including, but not limited to, baseball, basketball, cricket, football, jai alai, lacrosse, rugby, soccer, softball, tennis, various track and field events, and volleyball. also have knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange. (+1R to Dex)
Biochemistry: The science of life processes of plants and animals. know about drugs, organic poisons, and diseases of all types. (+1R to Int)
Biology: The science of living creatures. understand animal and plant taxonomy, can predict the behavior of unknown species, and know what eats what. Specialties include entemology (insects), ichthyology (fish) and ornithology (birds), among many others. (+1R to Int)
Chemistry: The science of chemicals. can develop new formulas, develop antidotes for inorganic poisons, and identify chemicals by their smell, touch, and taste. (+1R to Int)
Climbing: Scaling vertical surfaces. can reduce the difficulty when resisting wind and acrophobia while scaling buildings, trees, cliffs, and other vertical challenges. ( +2R Str)
Combat Style (Streetfighting): This skill lets use the environment to there advantage when involved in combat situations. If reduces a foe to 0 body this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles. (+1R to Dex, Str +2R dam)
Computers (Usage): The skill of being efficient when using a computer. can operate apple computers, write scripts, and effectively waste hours a day on the internet. (+1R to Int + Computers General, Hacking and Usage scores if possessed)) Note: On Earth23, the dominant computer system is Apple/Mac, not Windows.
Direction Sense: are never lost, always know where north is, and can orient self easily without any external cues. ( +1R Will)
Fast Exit: can attack physically and move to firing distance before any foe can complete an action that affects . But make sure 've properly analyzed the situation, because if even one of the opponents has an Intellect higher than Agility, any of opponents can redirect actions toward , and can't dodge any of them. (+1R to Dex)
History: The science of humanity's past. knows of lessons from past events that may have an impact on the modern day. If are transported back in time, can pass for a native of the past time period. (+1R to Int)
Law Enforcement: Cops, robbers, and other interested parties. In addition to familiarity with police agencies, may legally carry a gun and make arrests if active in law enforcement. ( +1R Will)
Leadership: Keeping a team together and focused on goals. If a leader makes an average Willpower action, all allied characters gain +1 on all actions. But once this inspiration is triggered, if the leader stops leading (leaves or is knocked out, for example), all allies suffer 1 on all actions until the leader returns.
Mathematics: The science of the measurement, properties, and relationships of quantities, using numbers and symbols, geometry, and various abstract constructs. Mathematics is very broadly divided into foundations, algebra, analysis, geometry, and applied mathematics. (+1R to Int)
Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.
Resist Domination: reduce the difficulty to avoid or resist mental attacks by one level. ( +1R Will)
Streetwise: The art of living and surviving on the mean streets. knows how to handle themselves on the streets and when dealing with low lifes and undesirables. knows who to or not to approach, how to identify gang signs, etc.
Teaching: The art of passing wisdom on to others. If another character is interested in using a response bonus to gain a skill, a teacher who knows that skill can help the character justify the gaining of the skill. ( +1R Will) |