Flash I
Flash I

Jason 'Jay' Garrick (Secret Identity) FC
Non-player Character


PHYSICAL DESCRIPTION

HEIGHT:

 

5' 10"

WEIGHT:

 

178 lbs.

EYE COLOR:

 

Blue

HAIR COLOR:

 

Brown

ETHNICITY:

 

Caucasian

BIRTHDATE:

 

Aug 7, 1933

AGE:

 

1074

GENDER:

 

Male

APPEARANCE:

 

Jay Garrick generally wore simple slacks and a button-up t-shirt. His hair was always cut perfectly short and always cropped around his ears. He is mostly known for his costume as the 'Golden Age Flash'.

WAIVER:

 

Common NPC Waiver


LEGAL INFO

CITIZENSHIP: United States of America, Adult; No Criminal Record
PLACE OF BIRTH: Keystone City, Kansas
MARITAL STATUS: Married; Joan Garrick
OCCUPATION: Scientist, Adventurer
AFFILIATION: Justice Society of America


INSTITUTE INFO

EDUCATION:

 

None


PSYCHOLOGICAL PROFILE

CHARACTER CONCEPT:

 

Golden Age Speedsters

ORIENTATION:

 

Straight

DEMEANOR:

 

Old Hand

NATURE:

 

Pedagogue


CHARACTER STATS

DEX: | STR: | BOD: | IQ: | WILL: | MIND: | INF: | AURA: | INIT +:

CLASSIFICATION:

 

HUMAN - Class H: Homosapien Sapien

POWER SOURCE:

 

Meta-Gene Augmented by the Speed Force

POWER RANK:

 

0

SKILL LEVEL:

 

Superior talent

APTITUDE:

 

Repair, install and troubleshoot current technology

WEALTH:

 

Professional employment, middle class


SPECIAL ABILITIES

ADVANTAGES:

 

Hyper-Endurance:The Flash capability of sustaining prolonged periods of physically stressful effort (aerobic or anaerobic) without/while only exhibiting any noticeable signs of exhaustion or duress. In the case of The Flash, 'long' is defined as being equal to the his Body rank times the rank of his Hyper-endurance. Thus The Flash could run at full tilt for several hours.

Hyper-Speed: The Flash can run at Power rank speed for extended amounts of time. The Power has the side-effect of raising the Ability rank number of Endurance by this Power's rank number. It includes protection to wind resistance and windburn; this protection extends to anything The Flash is carrying. The Flash's lungs are modified to breath high velocity air. The last benefit can be crucial if The Flash is capable of Remarkable speeds or better.

If The Flash stumbles, he continues on a ballistic trajectory until he regains his footing or rolls to a halt. To cut down on the chance of this, the Power increase The Flash's reaction time to be able cope with impending problems. The increased reaction time decreases the relative speed of any other moving object. The Flash's Power rank number decreases the perceived speed of the other object. For example, his speed allows him perceive a bullet traveling at 600 mph as if it were traveling only 5-6 mph.

This side-effect enables The Flash to dodge or even catch things like bullets and missiles.

SKILLS & ABILITIES:

 

Acrobatics: Gymnastic movement. can tumble, swing from ropes, walk across thin beams, and leap through windows. reduce the difficulty when trying to lessen damage from falls and dodging attacks, if have sufficient room to move acrobatically. (+1R to Dex)

Animal Handling:Training animals to perform stunts. may reduce the difficulty to teach a trick that an animal is capable of, such as fetching, stealing, jumping, and so forth. Additionally, understands the basics of how to groom, feed, and otherwise tend to a horse; as well as how to ride one with a fair amount of skill. ( +1R Int)

Assessment: can tell the difficulty of many tasks and judge the abilities of others. If take a full exchange to analyze a person or task, can learn the difficulty of a task or one ability or intensity score about an individual. (+1R to Int)

Athletics: Playing a sport(s), including, but not limited to, baseball, basketball, cricket, football, jai alai, lacrosse, rugby, soccer, softball, tennis, various track and field events, and volleyball. also have knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange. (+1R to Dex)

Biochemistry: The science of life processes of plants and animals. know about drugs, organic poisons, and diseases of all types. (+1R to Int)

Biology: The science of living creatures. understand animal and plant taxonomy, can predict the behavior of unknown species, and know what eats what. Specialties include entemology (insects), ichthyology (fish) and ornithology (birds), among many others. (+1R to Int)

Chemistry: The science of chemicals. can develop new formulas, develop antidotes for inorganic poisons, and identify chemicals by their smell, touch, and taste. (+1R to Int)

Climbing: Scaling vertical surfaces. can reduce the difficulty when resisting wind and acrophobia while scaling buildings, trees, cliffs, and other vertical challenges. ( +2R Str)

Combat Style (Streetfighting): This skill lets use the environment to there advantage when involved in combat situations. If reduces a foe to 0 body this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles. (+1R to Dex, Str +2R dam)

Computers (Usage): The skill of being efficient when using a computer. can operate apple computers, write scripts, and effectively waste hours a day on the internet. (+1R to Int + Computers General, Hacking and Usage scores if possessed)) Note: On Earth23, the dominant computer system is Apple/Mac, not Windows.

Direction Sense: are never lost, always know where north is, and can orient self easily without any external cues. ( +1R Will)

Fast Exit: can attack physically and move to firing distance before any foe can complete an action that affects . But make sure 've properly analyzed the situation, because if even one of the opponents has an Intellect higher than Agility, any of opponents can redirect actions toward , and can't dodge any of them. (+1R to Dex)

History: The science of humanity's past. knows of lessons from past events that may have an impact on the modern day. If are transported back in time, can pass for a native of the past time period. (+1R to Int)

Law Enforcement: Cops, robbers, and other interested parties. In addition to familiarity with police agencies, may legally carry a gun and make arrests if active in law enforcement. ( +1R Will)

Leadership: Keeping a team together and focused on goals. If a leader makes an average Willpower action, all allied characters gain +1 on all actions. But once this inspiration is triggered, if the leader stops leading (leaves or is knocked out, for example), all allies suffer ­1 on all actions until the leader returns.

Mathematics: The science of the measurement, properties, and relationships of quantities, using numbers and symbols, geometry, and various abstract constructs. Mathematics is very broadly divided into foundations, algebra, analysis, geometry, and applied mathematics. (+1R to Int)

Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.

Resist Domination: reduce the difficulty to avoid or resist mental attacks by one level. ( +1R Will)

Streetwise: The art of living and surviving on the mean streets. knows how to handle themselves on the streets and when dealing with low lifes and undesirables. knows who to or not to approach, how to identify gang signs, etc.

Teaching: The art of passing wisdom on to others. If another character is interested in using a response bonus to gain a skill, a teacher who knows that skill can help the character justify the gaining of the skill. ( +1R Will)


EQUIPMENT

UNIFORM:

 

Jay's costume is by far a classic. He wears a pair of red boots with his blue-jeans. His shirt has an upside down lightning bolt that reaches up to mid-chest. His defining features is his oval hat made out of a nearly indestructible metal. The hat has two feathers on each sides, much like the god Mercury.

EQUIPMENT:

 

His hat is his own equipment. It is almost indestructible and can withstand various bullets, and even been known to refract certain lasers.


CONTACTS

RELATIVES:

 

Joan Garrick: Wife

Dominic Garrick: Son

ENEMIES:

 

The Rival


HISTORY

Jason Peter Garrick was a college student during the 1940s who accidentally inhales heavy water vapors after falling asleep in one of the university labs where he had been working. As a result, he soon discovered that he could run at superhuman speeds and possessed similarly fast reflexes. After a brief career as a college football star, he dons a red shirt with a lightning bolt and a stylized metal helmet with wings (based on images of the Roman god Mercury) and began his crime-fighting career as the original Flash. The helmet belonged to Jay's father, Joseph, who fought during World War I, which he has been known to use as a weapon/shield during battle.

The Flash soon becomes one of the best-known heroes of the much beloved 'Golden Age of superheroes'. A founding member of the Justice Society of America, he served as its first chairman and as it's last chairman before the Society was investigated and dismantled by the U.S. House Un-American Activities Committee in 1951 for possible Communist sympathies. Asked to reveal their identities, members of the JSA decline, and Garrick, who recently married his longtime girlfriend Joan, and semi-retired from superheroic life. A trained scientist, he ran an experimental laboratory for several decades.

Joan gave birth to their only son Dominic. For several years, they were a very happy family. When Dominic was sixteen, the Rival murdered both Joan and Jay. He went out to kill the one who murdered them. He nor the Rival were ever seen again.