Acrobatics: Gymnastic movement. Evie can tumble, swing from ropes, walk across thin beams, and leap through windows. She reduce the difficulty when trying to lessen damage from falls and dodging attacks, if she has sufficient room to move acrobatically.
(+1R to Dex)
Athletics: Basketball, volleyball, soccer, football, and softball. She also have knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange.
(+1R to Dex)
Blind Fighting: Evie can counterattack in hand to hand combat with no negative modifiers for being unable to see opponent, provided they attack she first.
(+1R to Dex)
Bluff: Evie can lie as easily as telling the truth.
(+1R to ?)
Climbing: Scaling vertical surfaces. Evie can reduce the difficulty when resisting wind and acrophobia while scaling buildings, trees, cliffs, and other vertical challenges.
( +2R Str)
Combat Style (Boxing): The sweet science. Boxing applies only if Evie uses her fists (gloved or bare) to attack. If she declare it, she can divide her total action score between two punching, the second being a contingent attack
( +1R to Dex, Str +2R dam)
Combat Style (Brawling): This skill lets Evie inflict damage when using fists, claws, teeth, or any other natural attack. If she reduce a foe to 0 body this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles
( +1R to Dex, Str +2R dam)
Combat Style (Martial Arts): Evie can use her Agility instead of Strength to attack. She can also reduce the difficulty to reduce damage from falling. If she doesn't attack, she can reduce the difficulty rating to catch any thrown object she can lift, negating impact damage. Additionally, for every post which states they are studying a target, they can increase their dexterity rank for said attack by +1 (+1R to Dex, +R per Declared round of observation on a specific target)
Combat Style (Streetfighting): This skill lets Evie use the environment to there advantage when involved in combat situations. If she reduces a foe to 0 body this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles
( +1R to Dex, Str +2R dam)
Computers (General): The overall science of electronic intelligence. she can program, design, hack, build, or crack computer-run equipment, and control (to a certain extent) artificial intelligences
( +R to Int + Computers General, Hacking and Usage scores if possessed)
Computers (Hacking): The art of cracking open databases and bypassing security protocols with benevolent or malicious intent (+1R to Int + Computers General, Hacking and Usage scores if possessed)
Computers (Usage): The skill of being efficient when using a computer. she can operate apple computers, write scripts, and effectively waste hours a day on the internet
( +1R to Int + Computers General, Hacking and Usage scores if possessed)
Construction: Building things. When trying to construct a familiar object, she can reduce the difficulty to avoid making mistakes
( +1R to Dex)
Counterfeiting: This is the craft of creating legal tender, documents and/or mimicking the handwriting/writing style or other inherent mannerisms of others
(+1R to Int)
Craftsmen (Bowyer): The fine art of making arrows, bowstrings and bows. Evie understand how to hand-craft every aspect of an archer's equipment. She can also repair any damage to a bow, bowstring, or arrow and if necessary even improvise repairs with nothing more then a knife, some sinew, a few turkey feathers, and a yew sapling.
( +1R Int)
Criminology: The science of the criminal mind. She can find clues at crime scenes, analyze patterns of criminal behavior, and guess where crimes will occur.
( +R to Int)
Cryptography: The art of codes. She are particularly good at analyzing, solving, and making codes and other puzzles.
( +R to Int)
Demolitions: Blowing things up with volatile explosives, generally smaller than a cruise missile.
(+1R to Dex)
Disguise: Making herself look like someone or something else.
(+1R to Dex)
Driving: Piloting any landbound vehicle, from a motorcycle to an eighteen-wheeler
( +1R to Dex)
Engineering: The discipline of acquiring and applying scientific and technical knowledge to the design, analysis, and/or construction of works for practical purposes. Evie understand the creative specifics of utilizing their understanding in a specific engineering field
( +R to Int)
Electronics: The science of electricity. She can analyze and build electronic devices, from as small as a vacuum tube to as large as a power plant.
( +R to Int)
Espionage: The art of spying. She have been trained in espionage and infiltration. She notice small clues, operate spy equipment, and tell when someone is on her trail.
( +R to Int)
Escape Artistry: Getting out of dangerous places. She can reduce the difficulty to squeeze through ultra-narrow corridors, squirm out of ropes, and undo handcuffs from behind.
( +1R to Dex)
Fast Exit: Evie can attack physically and move to firing distance before any foe can complete an action that affects her. But make sure she've properly analyzed the situation, because if even one of the opponents has an Intellect higher than his/her Agility, any of her opponents can redirect actions toward her, and she can't dodge any of them.
( +1R to Dex)
Gadgetry: Disassembling something mechanical in order to make something else. This skill reduces the difficulty of the creation of any item if a suitable item is available for dismantling.
( +1R to Dex)
Gambling: Knowledge and good skill with 21, Poker, and other betting/change games.
( +1R Will)
Juggling: This skill allows her to keep several different items moving in the air simultaneously. The most obvious use for juggling is to entertain people, but due to the intense coordination and concentration required, this skill also allows Evie to catch and redirect objects thrown at her.
( +1R to Dex)
Larceny: The ins and outs of shorting security systems, getting and using a lookout, casing a target, and snatching and grabbing what you want without anyone else being the wiser. He's also scary-good at nipping things out of peoples' pockets if he wants to, and this can be a good party trick. In the field or in dire need, however, this outwardly embarassing skillset could prove to be a lifesaver not only for Jo but for his fellow Legionnaires should they find themselves faced with no other way to get into the enemy's stronghold or in desperate need of transportation, the law be damned. Everybody thank Jo's hoodlum upbringing on Rimbor.
Law: The workings of the legal system. Evie has an extensive background in the law of the United States or some other jurisdiction. She may reduce the difficulty for a client who is in danger of being convicted of a crime.
Law Enforcement: Familiarity with cops, robbers, and other interested parties.
( +1R Will)
Lockpicking: Opening locks of all sorts. Evie can also reduce the difficulty in securing locks and making locks and keys.
( +1R to Dex)
Mechanics: The science of machinery. Evie has an intuitive understanding of how parts come together to make machines work.
( +R to Int)
Meditation: Concentration so intense that it focuses mental powers. Evie may reduce the difficulty for any Willpower-based power if she spend one exchange meditating first.
( +1R Will)
Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.
Repair: Repair and modification of items, but not the building of new items.
( +1R to Dex)
Research: The science of finding and validating finds as fact.
(+1R to Int)
Robotics (General): The science of robots. Evie can make and dismantle unintelligent servitors with complex programming. She can even reprogram (or rewire) a robot programmed for evil into one with only servile intentions (temporarily, at least).
( +1R to Int)
Sewing: Creating works of wearable mercantile for personal gratification.
( +1R Will)
Sleight of Hand: Stage magic. Evie can make small items appear and disappear by a combination of misdirection and swift, fluid gestures. She can also use this skill to pick someone's pocket by making an average Agility (Intellect) action
( +1R to Dex)
Stealth: The art and science of avoiding detection. Evie is awareness of their body, of their body's movements and most importantly of it's limits. This understanding allows them to move with the utmost care and silence, and also to freeze stock-still in a concealing shadow when necessary in an effort to avoid detection. Likewise, She can also prowl about rooftops and the like; high-technology electronic systems and some superpowers and heightened senses, however, will negate this ability
( +1R to Dex, +1R Int)
Weapon Style (Archery): Using of any sort of projectile weapon that fires arrows (bows or crossbows)
( +1R to Dex)
Weapon Style (Guns): Modern personal firearms of all types-handguns, rifles, shotguns, submachine guns, including laser, stun, and concussion varieties
( +1R to Dex)
Weapon Style (Sword/edged): Anything from a Sword to the sharp edge of a playing card, assuming Evie can lift it. She can reduce the difficulty when throwing any edged object. (+2R to Dex, Str +2R dam) |