Crimson Archer
Crimson Archer

Evangeline Taegan Ford (Secret Identity) FC
Former aliases: Quiver
Nickname(s): Evie, Eve, Eva
Non-player Character


PHYSICAL DESCRIPTION

HEIGHT:

 

5' 7"

WEIGHT:

 

137 lbs.

EYE COLOR:

 

Green

HAIR COLOR:

 

Brown

ETHNICITY:

 

Caucasian

BIRTHDATE:

 

Feb 14, 1983

AGE:

 

1025

GENDER:

 

Female

APPEARANCE:

 

An athletic tomboy with a touch of an affeminate side. Evie has a strong body shape and is very toned and it shows with the way she dresses. She wears fairly toned down clothing, not wanting to draw attention to herself. She wears a lot of red, but other than that she stays fairly monochromatic in her clothing. She has a sparrow tattoo on her hip.

MODEL:

 

Jessica Biel

THEME SONG:

 

Back to Black - Amy Winehouse

WAIVER:

 

Life can change in an instant. As long as she's not killed and I'm told beforehand I'm pretty much up for anything, violence wise or sexually.


LEGAL INFO

CITIZENSHIP: American, No criminal record
PLACE OF BIRTH: Seattle, Washington USA
MARITAL STATUS: Single
OCCUPATION: Student, Vigilante (formerly Student, Barista)
AFFILIATION: Infinity Inc.
BASE OF OPERATIONS: JSA Brownstone, New York City


PSYCHOLOGICAL PROFILE

CHARACTER CONCEPT:

 

Robin Hood, Princess of Theives

ORIENTATION:

 

Undecided

DEMEANOR:

 

Hero

NATURE:

 

Recovering

PERSONALITY:

 

Out of uniform, she seems almost stoic in nature... detached from everyone. She puts up fronts and appearances but ever since the death of her fiance, she's hard pressed to fully connect to people. She has a strong sense of wanting to right the wrong and attempts to do so through law school. She has a warm and inviting side but it takes a lot to get through her shell.

In uniform she allows herself to be far more impulsive, the ends by far out way the means.

GOALS:

 

Make the world a safer place.


CHARACTER STATS

DEX: | STR: | BOD: | IQ: | WILL: | MIND: | INF: | AURA: | INIT +:

CLASSIFICATION:

 

HUMAN - Class H: Homosapien Sapien

POWER SOURCE:

 

Natural gift and Metahuman advances

POWER RANK:

 

0

SKILL LEVEL:

 

Superior talent

APTITUDE:

 

Modify existing current technology

WEALTH:

 

Small ineritance or business, upper middle class


SPECIAL ABILITIES

ADVANTAGES:

 

AMBIDEXTRIOUS: Evie is equally capable of performing any task with either hand from writing to accurately shooting with her bows. She is also a competant fighter with either side.

ATHLETE: Naturally athletic, Evie has won multipule awards for athletic achievement. Much of this is due to training, but natural ability and apptitude also plays a lot in to it.

BALANCE: Evie can run across ropes or rails, stand on top of posts, effortlessly climb ropes, and instantly recover from being thrown. Her movements are unhindered while doing these things.

BLOODLINE: Both the genetic child of Oliver Queen and the female heir apparent of Green Arrow, there's a lot to live up to- good and bad with both titles.

COMBAT REFLEXES: Adds +2 to Initiative.

CONVICTION: Evie posses great belief in herself, what she is doing, what she stands for, etc that she is able to stand up to the forces of evil and temptation better then most.

DISCIPLINED: Evie is a disciplined young woman, both mentally and physically. This allows her keep her mind sharp and her body in peak physical condition.

EIDETIC MEMORY: Evie possesses the uncanny facility to remember visions, events, or impressions.

MECHANICAL APTITUDE: When it comes to mechanics, Evie is a natural.

PATTERN RECOGNITION: If there's one thing that she's loves to do for fun it's puzzles.

POKER FACE: Evie's totally unflappable on the outside. No-one knows what she's thinking or how she feels. This can sometimes be a bad thing.

QUICK LEARNER: Evie can learn the basics of a new skill very quickly. As a result the first level of a Skill always costs half the normal amount of XP to purchase. After that, additional levels are purchased at normal cost.

POWERS:

 

Hyper-Balance: Evie possesses the ability to achieve a state of perfect equilibrium in any position imaginable. She seems able to adjust her position by instinct, enabling herself to balance herself on virtually any object, no matter how small or narrow. She has developed a unique fighting style that makes full use of her agility, strength, and equilibrium.

Hyper-Endurance: Evie capability of sustaining prolonged periods of physically stressful effort (aerobic or anaerobic) without exhibiting any noticeable signs of exhaustion or duress. In the case of Evie , 'long' is defined as being equal to the her Body rank times the rank of her Hyper-endurance. Thus Evie could run at full tilt for 8 hours before needing a short break.

Hyper-Strength: This is the iconic super power of a meta being, representing not only Evie 's raw physical force, but also it is the physical manifestation of her ability to assert himself over another. As such, Evie is capable of bench pressing a maximum of one ton.

Hyper-Hearing: Evie can detect extremely faint sounds and unusual frequencies. She can identify objects by the sounds they emit. Because of the sensitivity of her hearing, she is more vulnerable to sonic attacks (which receive a +1RS against her).

Hyper-Olfactory: Evie can detect the presence of minute traces of substances and accurately identify them by smell. This Power is continually functioning

Hyper-Taste: Evie can detect the presence of minute traces of substances and accurately identify them by taste. This Power is continually functioning; she has learned to ignore unpleasant smells. If he loses her ability to mask out nasty odors, she'll be so distracted (and possibly sickened) by the intruding odors that she loses 1 endurance rank per day the condition persists.

Hyper-Touch: Evie possesses an Enhanced sense of touch that permits her to detect extremely fine surface details and to identify materials by their surface "feel."

Microscopic Vision: Evie 's eyes can focus on extremely minute targets, objects too small for normal vision to perceive. This Power functions in two stages. The first is light magnification; Evie 's eyes function as normal microscopes. This allows her to see things as small as cells. The second stage of this Power is a variation of Clairvoyance that permits her to see miniature, rather than distant, targets.

Night Vision: Due to how her body reflects and refracts light differently, she is able to see in the dark with ease. Her microscopic vision works at quarter capacity in the dark while her telescopic works at half..

Telescopic Vision: Evie's eyes can focus on extremely distant targets, objects too far away for the unaided eye to perceive. Her eyes function as normal binoculars. This allows her to see things regardless of distant so long as they aren't obstructed by the curvature of the planet, light pollution, etc.

Hyper-Neural Network: Evie's neural network works at quantum speeds, allowing to calculate over a million possible combat scenarios in a second, informing herself of the perfect counter to any attack. In effect, many people appear almost to be in slow motion to Evie during combat or other life-threatening situations. This ability effectively allows her to double his initiative during combat.

Total Memory: Evie has the ability to remember anything that she has ever experienced, read or considered. It could be a book she's read, the face of someone she saw on Tuesday, what birth was like, and so on. The accuracy of his recall is her Power rank + Intelligence Rank times 2 treated as a percentage.

Perfect Aim: Evie's reflexes and aim are so in tune that with her aim she is precise. She can shoot wings off of a fly or individual water drops so long as the object she's using can be thrown to the best of her ability. If the throw or kick is compromised by external force it affects the accuracy of the toss.

SKILLS & ABILITIES:

 

Acrobatics: Gymnastic movement. Evie can tumble, swing from ropes, walk across thin beams, and leap through windows. She reduce the difficulty when trying to lessen damage from falls and dodging attacks, if she has sufficient room to move acrobatically.

(+1R to Dex)

Athletics: Basketball, volleyball, soccer, football, and softball. She also have knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange.

(+1R to Dex)

Blind Fighting: Evie can counterattack in hand to hand combat with no negative modifiers for being unable to see opponent, provided they attack she first.

(+1R to Dex)

Bluff: Evie can lie as easily as telling the truth.

(+1R to ?)

Climbing: Scaling vertical surfaces. Evie can reduce the difficulty when resisting wind and acrophobia while scaling buildings, trees, cliffs, and other vertical challenges.

( +2R Str)

Combat Style (Boxing): The sweet science. Boxing applies only if Evie uses her fists (gloved or bare) to attack. If she declare it, she can divide her total action score between two punching, the second being a contingent attack

( +1R to Dex, Str +2R dam)

Combat Style (Brawling): This skill lets Evie inflict damage when using fists, claws, teeth, or any other natural attack. If she reduce a foe to 0 body this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles

( +1R to Dex, Str +2R dam)

Combat Style (Martial Arts): Evie can use her Agility instead of Strength to attack. She can also reduce the difficulty to reduce damage from falling. If she doesn't attack, she can reduce the difficulty rating to catch any thrown object she can lift, negating impact damage. Additionally, for every post which states they are studying a target, they can increase their dexterity rank for said attack by +1 (+1R to Dex, +R per Declared round of observation on a specific target)

Combat Style (Streetfighting): This skill lets Evie use the environment to there advantage when involved in combat situations. If she reduces a foe to 0 body this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles

( +1R to Dex, Str +2R dam)

Computers (General): The overall science of electronic intelligence. she can program, design, hack, build, or crack computer-run equipment, and control (to a certain extent) artificial intelligences

( +R to Int + Computers General, Hacking and Usage scores if possessed)

Computers (Hacking): The art of cracking open databases and bypassing security protocols with benevolent or malicious intent (+1R to Int + Computers General, Hacking and Usage scores if possessed)

Computers (Usage): The skill of being efficient when using a computer. she can operate apple computers, write scripts, and effectively waste hours a day on the internet

( +1R to Int + Computers General, Hacking and Usage scores if possessed)

Construction: Building things. When trying to construct a familiar object, she can reduce the difficulty to avoid making mistakes

( +1R to Dex)

Counterfeiting: This is the craft of creating legal tender, documents and/or mimicking the handwriting/writing style or other inherent mannerisms of others

(+1R to Int)

Craftsmen (Bowyer): The fine art of making arrows, bowstrings and bows. Evie understand how to hand-craft every aspect of an archer's equipment. She can also repair any damage to a bow, bowstring, or arrow and if necessary even improvise repairs with nothing more then a knife, some sinew, a few turkey feathers, and a yew sapling.

( +1R Int)

Criminology: The science of the criminal mind. She can find clues at crime scenes, analyze patterns of criminal behavior, and guess where crimes will occur.

( +R to Int)

Cryptography: The art of codes. She are particularly good at analyzing, solving, and making codes and other puzzles.

( +R to Int)

Demolitions: Blowing things up with volatile explosives, generally smaller than a cruise missile.

(+1R to Dex)

Disguise: Making herself look like someone or something else.

(+1R to Dex)

Driving: Piloting any landbound vehicle, from a motorcycle to an eighteen-wheeler

( +1R to Dex)

Engineering: The discipline of acquiring and applying scientific and technical knowledge to the design, analysis, and/or construction of works for practical purposes. Evie understand the creative specifics of utilizing their understanding in a specific engineering field

( +R to Int)

Electronics: The science of electricity. She can analyze and build electronic devices, from as small as a vacuum tube to as large as a power plant.

( +R to Int)

Espionage: The art of spying. She have been trained in espionage and infiltration. She notice small clues, operate spy equipment, and tell when someone is on her trail.

( +R to Int)

Escape Artistry: Getting out of dangerous places. She can reduce the difficulty to squeeze through ultra-narrow corridors, squirm out of ropes, and undo handcuffs from behind.

( +1R to Dex)

Fast Exit: Evie can attack physically and move to firing distance before any foe can complete an action that affects her. But make sure she've properly analyzed the situation, because if even one of the opponents has an Intellect higher than his/her Agility, any of her opponents can redirect actions toward her, and she can't dodge any of them.

( +1R to Dex)

Gadgetry: Disassembling something mechanical in order to make something else. This skill reduces the difficulty of the creation of any item if a suitable item is available for dismantling.

( +1R to Dex)

Gambling: Knowledge and good skill with 21, Poker, and other betting/change games.

( +1R Will)

Juggling: This skill allows her to keep several different items moving in the air simultaneously. The most obvious use for juggling is to entertain people, but due to the intense coordination and concentration required, this skill also allows Evie to catch and redirect objects thrown at her.

( +1R to Dex)

Larceny: The ins and outs of shorting security systems, getting and using a lookout, casing a target, and snatching and grabbing what you want without anyone else being the wiser. He's also scary-good at nipping things out of peoples' pockets if he wants to, and this can be a good party trick. In the field or in dire need, however, this outwardly embarassing skillset could prove to be a lifesaver not only for Jo but for his fellow Legionnaires should they find themselves faced with no other way to get into the enemy's stronghold or in desperate need of transportation, the law be damned. Everybody thank Jo's hoodlum upbringing on Rimbor.

Law: The workings of the legal system. Evie has an extensive background in the law of the United States or some other jurisdiction. She may reduce the difficulty for a client who is in danger of being convicted of a crime.

Law Enforcement: Familiarity with cops, robbers, and other interested parties.

( +1R Will)

Lockpicking: Opening locks of all sorts. Evie can also reduce the difficulty in securing locks and making locks and keys.

( +1R to Dex)

Mechanics: The science of machinery. Evie has an intuitive understanding of how parts come together to make machines work.

( +R to Int)

Meditation: Concentration so intense that it focuses mental powers. Evie may reduce the difficulty for any Willpower-based power if she spend one exchange meditating first.

( +1R Will)

Observation: The use of all sensory powers with Willpower trump suits, plus a general ability to tell when something is interesting or out of place.

Repair: Repair and modification of items, but not the building of new items.

( +1R to Dex)

Research: The science of finding and validating finds as fact.

(+1R to Int)

Robotics (General): The science of robots. Evie can make and dismantle unintelligent servitors with complex programming. She can even reprogram (or rewire) a robot programmed for evil into one with only servile intentions (temporarily, at least).

( +1R to Int)

Sewing: Creating works of wearable mercantile for personal gratification.

( +1R Will)

Sleight of Hand: Stage magic. Evie can make small items appear and disappear by a combination of misdirection and swift, fluid gestures. She can also use this skill to pick someone's pocket by making an average Agility (Intellect) action

( +1R to Dex)

Stealth: The art and science of avoiding detection. Evie is awareness of their body, of their body's movements and most importantly of it's limits. This understanding allows them to move with the utmost care and silence, and also to freeze stock-still in a concealing shadow when necessary in an effort to avoid detection. Likewise, She can also prowl about rooftops and the like; high-technology electronic systems and some superpowers and heightened senses, however, will negate this ability

( +1R to Dex, +1R Int)

Weapon Style (Archery): Using of any sort of projectile weapon that fires arrows (bows or crossbows)

( +1R to Dex)

Weapon Style (Guns): Modern personal firearms of all types-handguns, rifles, shotguns, submachine guns, including laser, stun, and concussion varieties

( +1R to Dex)

Weapon Style (Sword/edged): Anything from a Sword to the sharp edge of a playing card, assuming Evie can lift it. She can reduce the difficulty when throwing any edged object. (+2R to Dex, Str +2R dam)

DISADVANTAGES:

 

ABUSIVE RELATIONSHIP: Evie is a pretty girl, not only that she didn't have a stable father figure in the house. While her mother did the best she could, she didn't always make the best choices... particularly with men. Several men were particularly nasty to her leading to physical, emotional, or sexual abuse. It has left her with an uneasy trust for older males and father figures which can blindly affect her judgement.

ADDICTION: In her youth the need to succeed lead to various means to help acheive this. She used and abused both Speed and various pain medicines. It was strength of will to get over the addiction and she stays away from them now.

BLOODLINE: Both the genetic child of Oliver Queen and the female heir apparent of Green Arrow, there's a lot to live up to- good and bad with both titles.

CHIVALROUS: Evie must right any wrongs she witnesses, correct social injustice, keep any oaths of loyalty she swears, and honor all deals and obligations she accepts.

DOGGED: Evie has attracted the attention of an amateur reporter or some sort of 'fringe' media who are trying to find out all they can about Oliver Queen's daughter. She is hounded, sometimes relentlessly in the pursuit of digging up the perceived 'goods'.

LOVE - Tragic: It's not every day you find Mr. Right. Evie had found him and had confessed her secret of being a hero and it was that knowlege that got him killed.

MORTAL: When it comes down to the nitty gritty, Evie is human. Regardless of any armor she might wear, weapons she might carry or even performance enhancing drugs she might take, she is only human. Her body is as susceptible to pain, injury and disease as that of the next person. Regardless of how often she trains or how intensely she trains, or how much she tries to push her physical limits, she is human and subject to the physical limits of being human.

OLD INJURY: She recieved one of her own arrows stabbed through the shoulder on the night her fiance was killed. The wound itself has healed but certain days of the year, memories of her lover, etc lead the wound to ache.

SECRET IDENTITY: The world does not know that Crimson Archer is, was or even suspects that Evie is actually Crimson Archer. Of all the secrets she possesses, this is likely her most guarded.


EQUIPMENT

UNIFORM:

 

It is in current stages of evolution. She's gone from wearing leather pants with a red and black biker jacket and an eye mask, to a more complex red and black leather and kelvar outfit. Her arrows are always black shafts with red flechings (feathers) which is more where her name comes from. The sleeves unzip to where she has a hidden knife and an arm protector for shooting with her bow. She wears electronic ear phones that control the level of sound she intakes and special sunglasses that protect her eyes.

EQUIPMENT:

 

Black arrows with red flechings for both full sized bows and crossbows with different designs such as smokers, shockers, screamers, trackers, emp pulses, zip line and grapling hook modifiers, exploders, etc. She has a lock pit kit, throwing knives, hand held computer, plastic zipper cuffs, a small forensics kit, multi-tool, re-breather, iphone with blue tooth, and an electronic voice modifier. All of her gear is kept either in the bike or on her.

TRANSPORTATION:

 

Red and black motorcycle for her night job and a black hybrid SUV for day to day work.


CONTACTS

CONTACTS:

 

Oliver Queen, Connor Hawke, Seattle PD, Judith McCarty- Law Professor at the University of Washington.

RELATIVES:

 

Oliver Queen - Father - Though she's only recently met him, they walk a similar path. He's provided all of the comforts he could in a financial standpoing but when her mother said for him to stay away- he did just that. Her death brought him around but he hardly knows his daughter.

Grace Ford - Mother - Deceased.

ENEMIES:

 

Criminals of various sorts.


HISTORY

Oliver Queen- ever the womanizer- met Grace Ford and it was love in first bathroom stall. Their sexual relationship was hardly lasting but nine months later Evie was born and her mother went after him. He was in a very public, very serious relationship and she threatened to expose it all. She agreed to a hush order on her for a trust fund for Evie, generous child support for her, and sole custody. He grudgingly agreed so long as he was left as the secondary care-giver if anything happened to Grace.

Evie was always a little different, she was bright and advanced a little quicker than most kids her age. At around eight her hearing grew to be so sensitive she had to wear ear plugs to not be in constant pain, by ten all of her senses were heightened to a similar level, she learned to control it by dampening her senses as best as she could. She was removed from public school and placed in a quieter private school. She began martial arts training and meditation to help control her senses and to give herself an activity that challenged her. Her mother also began to see men, more than one who wound up in Evie's bed.

Her natural intelligence and photographic memory made school a breeze for her but the rape and abuse in her life made school more difficult. In high school she ADD medications to keep herself perky and alert and able to pretend to be happy easier. Her aim made her above average in sports and she was quite popular despite her dark home life. During her early teens she actively sought out who her father was and finding out he was Oliver Queen AND the Green Arrow drew her interest into archery which she excelled in. She knew he signed his rights away, though not the context, and she used to privately think that if she was as good of an archer as him, he'd change his mind.

Her high school years also drew her to a man named Colm Avery and they quickly became high school sweethearts, he was her escape from her hom elife and she was supposedly everything he wanted. They graduated together and they went to the University of Washington together.

The crime in Seattle was out of control and feeling compelled to follow in her father's footsteps she began to use her skills, calling herself Quiver. She, like many other crime fighters, was thought to be a criminal at first but she slowly earned the respect of some police officers. She was just fresh from graduation, 18 and free when her mother's abusive boyfriends finally turned on her and killed her. He was one of the first people Quiver put behind bars.

She was going towards a sociology degree when Colm proposed to her. She accepted and things seemed to be going well, so well that she told him her darkest secrets. He didn't handle the information as well as she'd hoped he would and he worried constantly about her safety. He began to follow her around at night and one night he got out of the car to help her when he thought she was being over-powered and he tried to pull the attacker off. The gunman shot Colm several times and Evie shot at the attacker and didn't realize she'd missed. She tunnel visioned on Colm and held him, trying to call 911 on her phone but the perp pulled the arrow from the ground that had been shot at him and he stabbed her through the back and fled.

Oliver found out about Grace, and then about Colm and tried to reach out to his now twenty-year old daughter for the first time. The eagerness she'd anticipated her whole life wasn't there when she actually met him, she was in a dark place and he had nothing she wanted at that time.

She buried herself in her work, changing majors into law and she changed her name to the Crimson Archer both in homage to Colm's death (and blood) with Crimson and Archer as a way to step up into her father's shoes. She used heavy pain meds during training to keep her going though after a year of heavy addiction, she quit them cold turkey.

The press, unfortunately, found out she was Oliver's illegitimate daughter and began to hound her. Seattle has begun to feel less and less like home and she's working... waiting for a chance to join the big leagues and really make a difference in the world.