Assessment: Heatwave can tell the difficulty of many tasks and judge the abilities of others. If he take a full exchange to analyze a person or task, he can learn the difficulty of a task or one ability or intensity score about an individual. (+1R to Int)
Athletics: Playing a sport(s), including, but not limited to, baseball, basketball, cricket, football, jai alai, lacrosse, rugby, soccer, softball, tennis, various track and field events, and volleyball. he also have knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange. (+1R to Dex)
Chemistry: The science of chemicals. Heatwave can develop new formulas, develop antidotes for inorganic poisons, and identify chemicals by their smell, touch, and taste. (+1R to Int)
Combat Style (Brawling): This skill lets Heatwave inflict damage when using fists, claws, teeth, or any other natural attack. If he reduce a foe to 0 body this way, the foe goes comatose. These actions (bites, eye gouges, kidney punches, and so on) are generally frowned upon in heroic circles. (+1R to Dex, Str +2R dam)
Computers (Usage): The skill of being efficient when using a computer. he can operate apple computers, write scripts, and effectively waste hours a day on the internet. (+1R to Int + Computers General, Hacking and Usage scores if possessed) Note: On Earth23, the dominant computer system is Apple/Mac, not Windows.
Demolitions: Blowing things up with volatile explosives, generally smaller than a cruise missile. (+1R to Dex)
Driving: Piloting any landbound vehicle, from a motorcycle to an eighteen-wheeler. (+1R to Dex)
Escape Artistry: Getting out of dangerous places. he can reduce the difficulty to squeeze through ultra-narrow corridors, squirm out of ropes, and undo handcuffs from behind. (+1R to Dex)
Intimidation: Terrifying someone into doing or saying what he want. Make an average Willpower (Willpower) action against an individual, and if successful, the individual does what he want, at least temporarily. ( +1R Will)
Lockpicking: Opening locks of all sorts. Heatwave can also reduce the difficulty in securing locks and making locks and keys. (+1R to Dex)
Repair: Repair and modification of items, but not the building of new items. (+1R to Dex)
Streetwise: The art of living and surviving on the mean streets. Heatwave knows how to handle themselves on the streets and when dealing with low lifes and undesirables. he knows who to or not to approach, how to identify gang signs, etc.
Weapon Style (Guns): Modern personal firearms of all types-handguns, rifles, shotguns, submachine guns, including laser, stun, and concussion varieties. (+1R to Dex)
Weapon Systems: The science of complex weaponry. Heatwave can build and dismantle high-powered guns and guidance systems. (+1R to Int) |